

A driven game developer striving to create fun, engaging and entertaining experiences of high quality for players to enjoy, by collaborating with cross disciplinary teams, exploring new and old ways of creating games to deliver the best experience possible for players.
Portfolio
Oh, Ship! is a multiplayer game with focus on exploration and cooperation. Where players cooperate to sail their ship at peak efficiency through the high seas in search of bounties and treasure. Meeting both friend and foe along the way
Project type: Released Prototype
Software used: Unity
Languages Used: C#
Medior Game Developer
Ai navigation
Reactive pathfinding algorithm, smoothing out the navigation behavior
Obstacle avoidance, pushing the agent away from the obstacle
Enemy Ai
Wandering logic
Player detection and pursue logic
Player targeting and target switching
Combat behavior and strategy
Networking
Unity Netcode integration and lobby structure
Combat gameplay
Health system implementation
Auto combat mode for both player and enemies
Auto attack implementation
Multiplayer synchronization
Misc
NPC interactions
Ship unlocks
Player skin customizations
Narrative system, speech bubbles and dialog implementation

Forestfall is a isometric singleplayer, base builder, adventure game. Where your village has been ravaged by natural disasters! Now its up to you to rebuild your village and save your fellow mices from the dangers of the forest
Project type: Released Prototype
Software used: Unity
Languages Used: C#
Medior Game Developer
Settlement
Building repair logic
Production building logic and upgrades
Crafting logic and UI implementation
NPC - Ai
Wandering logic
Panic logic
Player pursue logic
Ai navigation
Narrative system
Speech bubbles
Dialog implementation
Misc
Saving implementation
Scene transition
Gameplay camera and cinematic camera behavior
About me
Hi! My name is Andreas Runsjö, a passionate soul born and raised in Stockholm, Sweden. With interests in programming, games and photography, accompanied by a desire for knowledge and giving it all that I got. I’ve been part of the Swedish Games Industry since 2021, with my examination from The Game Assembly spring 2022.
Since I joined the Games Industry I’ve been part of many projects, both with and without a lot of architecture. Ranging from MVVM and microservice heavy projects to, working directly against the Unity framework.